

"Now that we're past the initial launch of the game, we are focusing on fine-tuning network performance around the globe, using the real-world data that we have collected," Treyarch said. Treyarch added it will work to "fine-tune" network performance now Black Ops 4 has been out a week. "For a game launch with as massive a population as ours hitting so many global servers at once, we configure our infrastructure to ensure game stability as the highest priority over all other factors."

"We're constantly working to optimise the game, and particularly network performance, to ensure the highest quality online experience for our players," Treyarch said. In a post on r/Blackops 4, Treyarch admitted it had prioritised game stability over other factors such as network performance at launch. UPDATE 22nd Oct 2018: Treyarch has responded to the recent discussion about the Call of Duty: Black Ops 4 server send rate.Īs detailed below, players found the multiplayer server send rate had dropped from the 60hz available in the beta to 20hz in the current version of the game.
